hoi4 strategic bombers worth it

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This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Press question mark to learn the rest of the keyboard shortcuts. the night penalty is -90% for planes, not -50%. Available for: All planes, except rocket interceptors, transport planes and scout planes. From Hearts of Iron 4 Wiki. Does this work ? the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. The colors and interpretation of the colors is listed in the table below. Btw the current war score from strat bombing is completely broken and overpowered. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Use the attrition graph to determine how much reliability your variant equipment needs. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. I've been told that you should use either CAS or Strats. The recon company provides simpler benefits: speed and reconnaissance. An air wing may be created only if there are sufficient planes and service manpower available. Averaged over a long time, they will shoot down planes every time they are attacked. Through Corpo di Truppe Volontarie focus. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. The maximum penalty without doctrine is 35% at 100% air superiority. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Drops supply from the air to units without supply, preventing attrition to your units. Tac bombers can fly in from super far away. Single player no, multi yes. Wings with this mission will participate in land combat throughout the strategic region. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Medium tanks typically offer the best of both worlds. For example, with 60% air superiority the enemy will suffer a 7% penalty to . Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Same goes for AA. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. However, different models of plane within the same type (e.g. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Aircraft carriers act as additional, floating air bases. It is VERY effective, but numbers play a big part. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Redirect page. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. The biggest drawback of strategics are that conquered land takes ages to rebuild. If no missions are assigned, air wings will remain idle in their air bases. the night *cas* bombing modifier is -90%. Mission efficiency bonuses (e.g. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). They can perform Port Strike and Naval Strike air missions. (Taking into account the minimum-of-1, the result is 1.84). You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. I composed the music for the Battle for the Bosphorus pack. Read our Hearts of Iron 4 DLC guide. Wings with this mission will fight and disrupt any enemy air wings operating in the area. CAS wings will contribute planes to the battle up to 54 planes. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. TAC bombers have a horrendous strat bombing stat. Situational (if you need lots of PP): State Serves the Military (Fascist). Are strategic bombers worth building? AA inside divisions can reduce this penalty. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. State anti-air can also reduce air superiority in an air region. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Attacking an enemy province in bad weather or bad terrain. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. This is a community maintained wiki. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Strats can completely cripple the enemy, but requires a lot of IC. The poor AI can't defend well against bombers. 90% -> 99%. Different missions are available for different plane types. Use strategic bombers to bomb enemy buildings, including air bases. Every plane that joins a battle produces 0.0005[13] country air experience. This detection percentage is modified by other variables. They can attack enemy convoys carrying troops. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. The automatically stop pilot exercises when fully trained icon will show when properly enabled. within the strategic region by clicking on the proper button. New comments cannot be posted and votes cannot be cast. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. A logistics strike mission is an air attack against enemy trucks, trains and railways. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. i was responding to that second part. Too little offensive power is bad, but too low Org/HP is also bad. Would you recommend to use 21 width tank divisions? I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Or if you just love roleplaying with night bombings then yes!!! The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Do you like to use Strat bombers, . Are tactical bombers worth it hoi4? I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. You will consume fuel and increase the risk of air accidents while running pilot exercises. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Putting 2 factories on transport planes should be sufficient for your logistical needs. None of the plane's attributes have an influence on the effectiveness of anti-air. Well they give tons of war score for one more day. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. You need a strategic bomber station within range of the target province . You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. A new air wing is deployed from the air base screen. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Press question mark to learn the rest of the keyboard shortcuts. This is a community maintained wiki. For this guide, I have created a combat width simulator. Wings of 500 bomb the shit out of any zone. With 48 CAS present, the bonus would be +22.2%. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Wings with this mission target enemy ships, both inside and outside of naval battles. The enemy side's average division air attack is . The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). I didn't know they targeted Airbases first. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. They said they have fixed this for the 1.4 update but it should still play a large role. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Questions, Paradox Naval strike. Has to be performed in the land area on which the port lies. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Lovenought 6 yr. ago. Yeah. Light tanks have virtually no armor and a low cost. Taking the country after that was a breeze. . Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. This needs to be verified). Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. When attacking ships, the probability is [13]. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Reply. the night penalty isn't -50%, as you guessed, but -90%. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Solution? Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Thus, there is no need to match CAS wing size with combat widths. Only worth it if you already have air superiority and sufficient CAS. This is a community maintained wiki. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. 1.4K. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Scout planes can only contribute up to 20-30% of intel in a given area. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. They are still devastating in multiplayer once you get enough of them. I will not bother to strat bomb an area that I know I can break and take quickly. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Amazing guide! Engages enemy fighters and shoots down enemy CAS/bombers. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Create an account to follow your favorite communities and start taking part in conversations. You underestimate AI Tibet's power. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. What is better: large or small divisions? This item will only be visible in searches to you, your friends, and admins. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! 66. Press J to jump to the feed. Invading the US only to be bogged down by unfathomable numbers of US troops? A regiment (vertical column) can only hold batallions of its type (e.g. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Bombed Germany a bunch so their economy sucked. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? Scout Planes perform aerial scouting and intel gathering. so night bombing is definitely the way to go. Ai is so shit you dont need any strat. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Is the strat bombers worth it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They get attacked by 91 CAS planes every 8[12] hours. Tanks are very expensive, build planes first. 25 days ago. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Press question mark to learn the rest of the keyboard shortcuts. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. But this may only work if their air bases are already close to full capacity. Up to -30% movement speed to enemy divisions. The number of airplanes involved in a port strike is increased by the port strike value (e.g. New comments cannot be posted and votes cannot be cast. They can perform Air Superiority and Interception air missions. To design a template, you will first need. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. In the . Through Officers of the Service Role focus. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. You are using an out of date browser. To make it even better, could you add all plane/tank module names in text as well? Each type of aircraft built upon light airframes also has a carrier variant that can be researched. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. There's probably also a fair bit of LL going on as well. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Valve Corporation. . It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Breakthrough only needs to be as high as enemy soft attack (per combat width). Typically, the ratio of attacking planes to fleet frontage is 1:1. There are many battalion types in the game. They're generally pretty useless. Air wings have a base 4% chance to detect or find an enemy fleet. Valve Corporation. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Is this the case in hoi4? The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Press question mark to learn the rest of the keyboard shortcuts. That will allow them to redeploy wings with up to 200 planes to be located within the region. Strategic bomber: Destroys enemy buildings, e.g. When 1.4 comes out I believe tomorrow this will supposedly be fixed. The CAS frontage of a battle can be filled by planes from multiple friendly wings. support artillery specifically is stupid cost effective. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Make sure your tanks have at least 80% reliability, preferably 90%. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Each plane assigned to the attack rolls to hit a target. No point in destroying factories if they only get shot down and your troops cant push. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. At the same time I will . (this information is out of date the By Blood Alone DLC completely changed air technology). It can be useful if your competing with the AI for war score as bombing gives a lot of it. These variants are able to launch from and land on aircraft carriers. If in a mp game yes, vs ai no. Since you can't tell your bombers what to target anymore, they're useless. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Example: A battle takes place in a forest province (-10% enemy air superiority). Wings with this Heavy fighters' larger range also means that they can be used to defend a larger area. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. As mines are laid, some mines will graphically become visible on the map. Available for: Fighter, Heavy Fighter, Jet Fighter. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. It may not display this or other websites correctly. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Then invaded, and send in CAS. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. could you retest it in the arctic? The details pane of that window provides numbers across a long time frame. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. I use them somewhat early one, so that I can then transition to 30 width divisions. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Create an account to follow your favorite communities and start taking part in conversations. All types of planes may be located at these air bases, including carrier-capable models. [14], Available for: Fighter (needs to be unlocked by country rule). If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Aim for 30 ORG or higher when designing your tank divisions.

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hoi4 strategic bombers worth it