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1XIV. These are the most common damage types. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds When you use a puncture weapon against an armoured target you do more damage and vice versa. 100 Slash will deal 42. This mod does not have a description in the Polish Warframe Client. The go-to source for comic and superhero movie fans. Search within r/Warframe. 6 . Just about every endgame build in Warframe uses Heat. 2020 Digital Extremes Ltd. All rights reserved. All trademarks are property of their respective owners in the US and other countries. (Half the damage of Puncture). Common Impact Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. A +10% impact would do an additional 10 impact. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Request. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? . Duviri isn't just another open world - it's an entirely new way to experience Warframe. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. but all three increase Elemental Damage, so i guess. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Can be obtained from transmututation Impact and Puncture are trash. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Impact: Impact Damage is one of the three physical damage types. Premium Powerups Explore Gaming. its the same reason you take toxin now (used to be gas/slash) for corpus. Slash only seems broken because armor mechanics in this game are. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . You need to be a member in order to leave a comment. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Corrosive is created by combining Toxin and Electricity. Puncture: Puncture Damage is one of the three physical damage types. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. WARFRAME Wiki is a FANDOM Games Community. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit Very high critical and status chance also with high attack speed. New comments cannot be posted and votes cannot be cast. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer as well as just because you have one and you it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. 310 Each proc has its own value. However, this is a total guess, I personally have never used them at all. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. The problem with scaling armor in a nutshell. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Thanks! Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Only disadvantage of this melee is low impact and puncture damage. What ARE Slash, Impact, and Puncture? : r/Warframe making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. https://www.warframe.com/droptables sooner or later, Slash will be nerffed againor become useless against enemies. ( (100 + 50) * 10 / 100 = 15) The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). The game features a fantasy open-world environment and action-based combat system. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. My proposed impact and puncture rework While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Armor strip and DoT damage make Heat excellent for all factions across all activities. Scaling armorbreaks the balance between damage types. your option 2: secondary stat: that is pure and simple, OVERPOWERED! This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Radiation is the result of combining Heat and Electricity. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Why is bleed important? They are the physical elements of the game. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. User account menu. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. everyone wants OP builds that pretty much trivialize the entire game. Next: Warframe: A Complete Beginner's Guide. Its status effect, while powerful on paper, deals insignificant damage on its own. Puncture as a base element is good against armour. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Max Rank 1/6 the damage it used to deal, but Bleed remains the same at 35. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. The only I/P/S damage mod worth equipping is Accelerated Blast. Rupture is a mod that increases the Impact damage of Rifles. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Some weapons are split down the middle for what they provide for damage. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. That really sounds like IPS needs a more thorough and fundamental rework in that case. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Has no effect on the other damage types, including elementals. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. We don't need complicated mods. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Option 2: Secondary stat increaseonthe IPS mods. ((100 + 50) * 10 / 100 = 15). The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. This is what i was intending to mean, i just didnt indicate it with so much detail. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. All Warframe Damage Types, Explained - Pro Game Guides From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Magnetic can be created by combining Cold and Toxin. Create an account to follow your favorite communities and start taking part in conversations. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. All rights reserved. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Increases effectiveness against enemies with Shields, especially Corpus units. Puncture that is pure and simple, OVERPOWERED! Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Only use this on a status primer. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Simply selecting the proper config for the occasion ~ been working well for me so far. Update Infobox Data you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. So the damage of a weapon can in a sense over ride the base status of the weapon. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. It's easy! Sourced from official drop table repository. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Only to then have the community complain that they want harder content. At high levels, Heavy Gunners are basically gods by comparison. Applying additional status effects will refresh the duration. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Slash: Slash Damage is one of the three physical damage types. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Sounds weird doesn't it? Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Impact Damage is one of the three physical damage types. 1. Status Effects General The status effect of Impact damage is Stagger. Espaol - Latinoamrica (Spanish - Latin America). Out of every elemental damage type, Blast is arguably the worst. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Kuinka tappaa Eidolon Terralyst Warframe: Plains of Eidolonissa Warframe: Quick Start Guide i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Best Warframe Sniper Rifles, Ranked - Pro Game Guides are the mods that increase damage to certain enemy types worth it like expel corpus? Stacks to 325% increased damage at x10 stacks. thehotsung8701A,April 12, 2015. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Rifle Warframe: Every Mod Set Ranked From Worst To Best - TheGamer Warframe - Khora Prime Slash Whipclaw Stats Stick Build How to leave a lasting impression on the enemy. Max Rank Description Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Classic and satisfying dish with garlic, lemon, and rosemary. Tradeable 1 mod = 5 stacks (resets at 5 stacks) Can be combined with Crash Course to provide a 150% increase to Impact damage. Let's go over how they work. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. thanks for the help everyone! Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 Full ok, and from your experience, when does a corrosive build become useless? Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Am I right or do I have it completely wrong? Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Unique Feature: A two-handed Nikana with extended block angle. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. BY: Erica Ziegler-Smith . 5p33dy_01, June 26, 2020 in Weapons. generally they aren't too helpful, because for whatever reason, they max out at just +60%. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? [Top 5] Warframe Best Impact Weapons (2022 Edition) people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. so, what does everyone think of this idea?, some constructive feedback would be nice. Gas clouds require Faction Mods and high base damage to deal respectable damage. All the latest gaming news, game reviews and trailers. This chance is doubled when the weapon's fire rate is below 2.5. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Piercing Hit: +90% Puncture, +0.9 Punch-through I was wondering if the mods that increase impact, puncture, or slash are worth equipping? its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. He is currently a Freelance writer for TheGamer and Game Rant. Posted by 5 years ago. Each can be increased by use of their respective mod cards. Main: Roasted chicken with roasted potatoes and green beans. Damage = impact + puncture + slash + elemental Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Best weapons for acolytes? : r/Warframe - reddit.com Unlike the other status . Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. For example: Burston is 10 in each category. New melee stances and their forced procs : r/Warframe - reddit r/Warframe. The Best Rifles in Warframe for 2021 | Warframe Today The bleed from slash is OP, its that simple. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. 5. Viral/Bleed remains as the best answer to armor besides Warframe abilities. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. 100% Hemocyte/Eidolon/Lephantas Armor Strip - Overframe (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). If armor didn't scale and was fixed, these numbers won't change regardless of level. Stat-wise, the Tenet Livia is a fantastic melee weapon. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. So i just started playing warframe again and am still learning the new damage system. It causes enemies to flinch and recoil backwards. A +10% slash would make the weapon deal 5 more slash damage. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. If you're doing a long survival run, then there are certain requirements. Im sorry for the long post, im just trying to reply to everyone without double posting . The fact that people stay away from impact weapons if they can is a great example. Radius increased to 6 meters at x10 stacks. Increases effectiveness against enemies with Shields, especially Corpus units. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. . (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. This is even though Fulmin already has innate Electricity.). (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used).
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