guilty gear strive sol matchups

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GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Privileged 3 frame normal that does it all. I spent one month straight learning I-No. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the It always felt like he had the tools for every match up except nago. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. No reliable utility as an anti-air due to its incredibly slow start-up. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Tools like these provide him with a strong neutral presence. Its start-up and travel distance increases the longer S is held. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. I mean there's that but he also has some pretty polarising matchups too? Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Combos into 5H as far as near max range or 2H at close range. It's not reliable to try going for these though. It loses to throws, so try to only use it if the opponent isn't at point blank range. Going to ignore the Chipp matchup for the time being, apologies in Worst Match. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Use it to steal momentum against poor okizeme and predictable pressure. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Data in [] represents values on Clean Hit. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Also links into 2K against crouching opponents, even at max range. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Worst Match. Bridget vs Sol Badguy Matchup Knowledge. Pot's worst matchups are almost certainly Zato-1 and Axl. Sol Badguy - 4.9. 5th overall. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. The proportion of damage dealt on normal block. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Sol Badguy; Giovanna; . This is because she loses to Sol and Chipp, two of the best characters in the game. Either way, the opponent will be pushed away. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Giovanna has red hair and a tanned skin complexion. ), but it's probably time to finally make an exception here. I literally can't even play the game against Chipp. Data in [] represents values when fully charged. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Hits twice. Properties for opponent on block follow Level 4 rules. Just be mindful that Chipp has. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Nago's neutral is completely dictated by how much blood he has. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. All it takes is one bad neutral exchange and that can decide the entire match. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . For Example: 2369 for a j.236 input. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Sol releases a pillar of flame that slowly crawls along the ground. Loss, similar to regular strikes. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Follow-up knocks the opponent away on hit. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. 12k matches is a lot, and 100 matches PER MU is not bad. This move and the 236K it canceled from are considered one multi-hit attack. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Nagoriyuki is the opposite of this. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Key tool in frame traps, leading to some of Sol's highest damage. Faust . The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Sol Badguy; People just love playing as Sol. Builds 1000 Tension once all damage is dealt. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Proper conditioning is a huge part of Sols gameplan. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Best Match. Guilty Gear -Strive-. Browse our network 9 . Vote for May's tiers . Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Vote for Leo's tiers . You don't like having to work your way in against characters that outrange you. This is the top 1000 but multiplied out by popularity. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. I don't understand what makes that matchup positive for Anji. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. . Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Business as usual but just make sure you stay aware of Testament being able to use. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Sol Badguy | Guilty Gear Wiki | Fandom It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Worst Match. Baiken. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions this move removes on hit. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Being a former Leo player confirms my own beliefs about him. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Wall bounces airborne opponents in the corner. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. The lower the tier, the weaker the character. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. The number of frames for which a move has hitboxes. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Usually something like to a. This can be caused by crouching, certain moves, and being short. Be careful when throwing out this move in neutral, as its range is quite poor. His best poke is 5P/2P at 31/34 frames. Occurs after Startup. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Faust - 5.4. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. They have some good and bad matchups, but can be very effective in the right hands. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options.

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guilty gear strive sol matchups