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Download Megabot Battle Arena mod app for windows PC Laptop / Desktop or Mac Laptop [2023]Ready to be the next CHAMPION? He is a poor fighter when it comes to approaching an opponent via aerial-based attacks. As all Super Smash Bros. You can now perform the action simply by pressing both jump buttons at the same time. Moreover, his combos are given an advantage by Arsene, which effectively increases Jokers overall damage. Pikachu is not easy to hit. He has a great matchup spread against many of the top characters in S and A and although he has hard counters out there, they tend to be very niche like Pac-Man and Villager. They have a short grab range and poor horizontal recovery. In Ultimate, softhopping has an additional effect on full hops. The numbers in the top left corne. Dark Samuss Bombs attack allows the character to hover in the air for a while, which is an excellent setup for recovery and attack both. Kirbys Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. 3. Unfortunately, an enemy can pick up Bowser Jrs Mechakoopa and attack back at the fighter. RELATED: Super Smash Bros. This page collects community and professional Super Smash Ultimate Tier Lists of the best characters to use in Smash Bros. Bayonetta is a fantastic fighter in the B-rank Smash bros Ultimate tier list for close and ranged combat style. As such, he has limitless return potential and can make it back from almost anywhere on stage. FlameCannon 4 yr. ago. Every character has at least one double jump in the Smash Bros. series, regardless of whether such an ability exists in their original series, while some . Most of the fearsome foes you fight will . The 10 Best Smash Ultimate Spirits - TheGamer Pit and Dark Pit are less popular characters in Super Smash Bros Ultimate. Forcing the user to perform a full hop when performing the technique also removes the risk of accidentally performing a short hop, guaranteeing the full damage output of aerials rather than the reduced 0.85 damage from short hops. Most of his basic to advanced attacks connect well and deal good damage on an opponent. Some of this data is 1.0.8/1.0.9, and some is 1.1.0. Lucinas Dancing Blade move offers a great source of damage dealing and combo starter. Fans of Super Smash Bros. This page was last edited on October 23, 2022, at 07:47. The country needs best transforming robot superheroes as flying elephant robot rampage: grand robot war to dismantle the futuristic robot battle with a win. Lucario can deal powerful damage and deal a high damage output knockback attack at higher percentages build of his own by using the Aura mechanic. Yoshis fighting style revolves around landing combo attacks on the opponent. Lastly, Severe characters will usually have the hardest kits to pick up and play with. List of major Super Smash Bros. Ultimate tournaments You might like: Fly High With 10 At-Home Wings Workouts - Get A Strong And Toned Back! He comes with three jumps which cover a decent amount of height. Till then, this tier ranking will do. 25 Most Powerful Super Smash Bros. Ultimate Attacks (And 5 - TheGamer The potential benefits of performing the technique depends on the fighter, as prior to Ultimate the duration of jump squats vary depending on the fighter. On top of that, since Dr. Mario is a small-sized character, he has slow speed compared to his counterparts of the same size fighters. Due to his low height, he can avoid most of the incoming attacks pretty quickly. Bowser is probably the heaviest fighter in Super Smash Bros Ultimate. Just like the grounded jump, double jumping is achieved by hitting up on the Control Stick or hitting the jump button. However, Chrom is strictly a close combat fighter, so he may not be a great fit for players who look for a ranged fighter. Lucas has a good number of combos and powerful smash attacks. Flying Elephant Robot Transform: Flying Robot War The first and most common type is the full hop, which involves the player holding the jump command so the fighter can jump to maximum height. Smash Bros Ultimate ModsPichu - A de-cloned Pichu, returning from Smash Ultimate. Not only can he execute decent combos on the ground, but he can also do the same in the air. Thanks! Best. Most of the hitboxes are associated with Banjo, while Kazooie does not have one except for Talon Trot. Diddy Kong is another good fighter in the SSBU tier list. Welcome to Smashboards, the world's largest Super Smash Brothers community! In order for us to make the best articles possible, share your corrections, opinions, and thoughts about Run Speed List: Run Speed (Dash Speed) Ranking of All Characters | Super Smash Bros. The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. Powerful: Luigi - Super Jump Punch. Hence most of the time, the opponent will not know whether to attack or defend and will most likely use a shield. 8. *These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7. The clown car is not a part of bowser Jr. Clown car sold separately. Lucas' most powerful move is arguably the most powerful up smash in the game. However, their overall damage output, specials, and how they play out in specific scenarios are entirely different. Primary: Pit (OG) (+3 slots) Supports: Walhart (+Super Armor, - Slow Movement) & Victini (+ Hyper Smash ATKs) Little Mac's ground game is on point, so we have to make sure he stays on the ground. You can jump one more time in mid-air, in any direction. Weve got you covered. Other than that, her Dolphin Slash acts as an out of shield option, which is also great to surprise the enemy. She can buff her damage whenever she inks an opponent and later deals extra damage. Yoshi Guide: Matchup Chart and Combos | Super Smash Bros Ultimate What is the Absolute Highest You Can Jump in Super Smash Bros. Ultimate 1. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. Ultimate. Data - Jump Height Rankings | Smashboards Pac-Man is another great fighter in our S-ranking of SSBU tier list. It makes doing KO a tad bit difficult while playing with Young Link. Lucina is another excellent fighter with incredible mobility, disjointed reach, and gives an opponent good pressure. 1% (initial hit), 10% (hits 1 and 2), 20% (last hit), 1.5% (center multihits), 1% (edge multihits), 10% (explosion). Most of his attacks have a minimal startup or end lag. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. All characters in Smash Ultimate have a 3 frame jumpsquat Who does the most damage in Smash Ultimate? - Quora A double jump (also called an air jump or a midair jump) is a jump that can be used once every time the user is airborne. All the fighters belonging to the D-rank Smash Ultimate tier list are difficult to learn. Like Kirby, Meta Knight, too, has got six jumps with not enough overall height. Since R.O.B has a very high weight by design in the game, giving the robot extra recovery makes it a great fighter in the game. Additionally, he has several fast moves with low startup, moves with long-lasting hitboxes like his neutral and back air, as well as a spike with forward aerial. opponents as low as 54% when it is fully charged. She also does not have projectiles which can become frustrating while playing with her. . Unfortunately, due to high frames, King Dedede has got a large hitbox that makes the fighter easy to land damage. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in . Here is an infographic version if you'd prefer to see character icons rather than a text list: Smash Bros Ultimate Tier List Commentary. Wolf is another excellent fighter in the S-rank Smash Ultimate tier list. He has a floaty playstyle, and his swift aerial movements thanks to air drift lets him find openings or bait out options. MajorasAss 4 yr. ago. Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. For the most part, theyll have matchup charts that are very skewed against them and will likely get most of their wins due to a lack of matchup knowledge rather than the strength of their kit. Besides that, using the Monado Arts, Shulk can amplify his overall performance and come out of difficult situations. He has a good grab range and can build up percentage quickly by mixing Pikmin and grab-based attacks. Softhopping is a technique introduced in Brawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. The second way is to press up on the control stick/D-pad. Genshin murder mystery. I am unsure as to whether any jump heights were changed within patches. Lucas is not only an agile fighter but also deals heavy damage on an opponent. Her horizontal recovery and the ability to float sometimes become a lifesaver. You could do a HIIT workout, use a jump rope or go for a jog. . Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. He shines in his combo games with a very extensive combo tree that lets him quickly chain up multiple attacks. During each duel, you have to jump forwards and backwards to dodge . Since Bowser Jrs attacks and combos utilize a variety of weapons, opponents can easily predict the incoming attacks and play out accordingly. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. [Top 5] Smash Ultimate Best Spirit Teams | GAMERS DECIDE Ultimate players will know, things are a little different this time around. This is why launching this fighter into the air or landing a knockback attack is challenging. 5. 1349-7627-3646. His Special and Smash attacks are powerful and can KO an opponent during the mid-game if used properly. Kirby is a lightweight fighter, making him easy to launch in the air and can also be KO quickly. This makes them strong due to their stalling power. He is also an excellent pick when it comes to edge-guarding. Due to his very high weight, Wario has good survivability as he is not that easy to knockback. Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. Bowser Jr, Corinn, Incineroar, Toon Link, Richter/Simon, Wii Fit Trainer, Villager, Dark Pit/Pit, Jiggly Puff, Mii Gunner, Mewtwo, Ike, Ridley, Donkey Kong, Dr. Mario, Ganondor, King K. Rool, Kirby, Little Mac, Mii Sword, Multiversus Tier List Best Characters in Multiversus Season 1, League of Legends Tier List Patch 13.4. He has a very high weight which makes launching him into the air by opponents a challenging task. 2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far), 0.8% (hits 1 5, uncharged), 8% (hit 6, uncharged), 1.9% (hits 1 5, fully charged), 19.2% (hit 6, fully charged). Unlike Mario, a top-tier fighter in our smash bros ultimate tier list, Dr. Mario suffers heavily in the combo department; the former has more combo variety than the latter. His close combat game is strong as his combos are powerful the close he is to an opponent. Jumping is an action that moves a character from the ground into midair. The only downside is that Terry must be over 100% percent to use his Super Specials. Duck Hunts trick shot attack is excellent for setting traps and is also a projectile-based attack. He can be edge-guarded pretty easily, making him vulnerable to incoming combo attacks. Hero has an excellent vertical recovery while he is at full charge. Despite speeding up the combat, Ultimate leveled the playing field for the different classes, with K. Rool and Bowser not requiring ten hours to perform a jump. Also, the Pokemon change can be made while mid-air, making the overall combat of the fighter highly dynamic in nature. Super Smash Bros. Within a few minutes, the game loads successfully and you can start playing the game. The resulting jump force formula is (sm)+a-g. They can do shield damage on an opponent using the down aerial and down smash attack. 1.5% (spiked ball), 1% (chain) (Whip Rush). In most cases, these reasons are related to consistency, having some hard counters, or lack of meaningful results despite being highly rated in a theoretical sense (were looking at you Shulk). Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. Smash Ultimate Jigglypuff Guide - Moves, Outfits, Strengths - Fanbyte Super Smash Bros. Ultimate: 5 best spirit abilities Olimar uses five different kinds of Pikmin to confuse opponents. However, even though King K. Rool has got belly super armor, it does not resist the grabs. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. Moreover, he is the perfect fighter to learn and master the game for beginners and professionals. He has got above-average agility which is decent for a melee combat-focused fighter. 40 Players. A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. Conversely, this fighter is light and hence can die early if players are not careful. The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. #1. For this reason alone, he is an excellent pick when it comes to zoning opponents. On a Gamecube controller with default controls, that means hitting the X and Y buttons at the same time. This can be done even when all midair jumps have already been used. Most of his attacks and combos are focused on close combat. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. It is because he has a good combo and ranged attacks game. There are over 100 stages to choose from in Super Smash Bros. 3) Little Tank. He also has versatile KO moves, which can be executed during mid-percentage. Brain-engaging geography map games: learn countries of the world She has pretty functional zoning abilities and a useful counter-attack. Moreover, when it comes to pressuring an enemy, Chroms aerial attacks are the go-to movesets. By the end of 2022, Kazuya has joined the S-tier cast being one of the best one-touch characters with a ton of comeback/robbery potential. Even though the airspeed of the fighter is above-average, he is pretty slow on the ground. The Animal Crossing duo are good examples of this. Palutenia is an excellent fighter for a zoning playstyle. He is an excellent close combat fighter. Run Speed List: Run Speed (Dash Speed) Ranking of All Characters Super Smash Bros. Ultimate - Esports Earnings If you're looking for the best of the best, High Quality smash. This tier has a mix of characters that are on the rise but still a bit unproven, characters that used to be in A-tier (or higher) but have been falling out of favor, and characters that have shown flashes of brilliance but just dont have the resume yet. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Brawl added a jumping mechanic known as footstools. 7% (blade), 14% (tip), 5%-13% (Sword Beam). Smash Bros Ultimate ModsPichu - A de-cloned Pichu, returning from Smash Bros. Geno - A fan favorite from Super Mario RPG makes his Smash Bros. These playing units foster undemanding learning curves while still managing to pull perfect shows of fighting mightiness. Smash Bros Ultimate Tier List - Best Characters of 2023 Little Macs smash attacks also grant the fighter super armor whenever it lands on an enemy. Bayonettas throws can also be connected to smash attacks. Thanks for reading! A terrific multiplayer fighter in its own right, even single-player fans have plenty to love this time. However, these characters tend to run into some problems that the others above them dont have. His counterattack allows the fighter to retaliate. We spent a reasonable amount of time with each fighter, and this tier ranking reflects a blend of our perception and experience about each character. He also does not do well in aerial capabilities due to limitations such as a short jump height and slow double jump. Other than that, he has very high weight, making it difficult for an opponent to launch King Dedede into the air. Smash Ultimate Yoshi has the highest jump ability of all characters, combined with his floatiness and super armor on his double jump, which makes it easier for him to recover. Soras advantage state with his aerials and cancels really sets him apart. There are also 2 different methods of performing these jumps. Kafrizz: 19% (hit 1), 3% (hits 2-5), 10% (edge), 8% (edge, late). Technically Bowser Jr should be at the bottom for when he is in his clown car. Every character has a 3-frame jump squat, with the exception of Kazuya (who has a 7-frame jump squat, though the value is defined as 6 in fighter_param.prc) and Giga Bowser (who has a 15-frame jump squat). If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). The ranking of all Smash Ultimate heroes closely depends upon all-around strength and balance showcased at different instances in the competition. The five tiers we choose to categorize the games vast character pool are based on how we think each character fits into a respective tier. Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. The Ultimate Guide to Home Workout Routine - burnlab.co Download Flying Elephant Robot Transform: Flying Robot War mod app for windows PC Laptop / Desktop or Mac Laptop [2023]In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. Other than smash attacks, he does not have a good number of kill options. Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. His jab, hand grenade, back aerial, down aerial, down smash, and many other movesets have very fast startups. Most of Ridleys attacks and combos utilize the fighters tail, which is why he has good ranged-attacks setups. His small size also comes with a few disadvantages; he is easy to KO and has little endurance. Ultimate are waiting with bated breath to find out who the last DLC character is going to be, and there are already quite a lot of names on that particular wish list that go far beyond the game's native ground of Nintendo history, from Crash Bandicoot to Master Chief.. RELATED: 10 Classic Nintendo Games That Have Aged Remarkably Well We will be using a combined list that takes into account both tournament play and Wifi but will provide more weight toward competitive offline. 0.2% (loop), 0.5% (penultimate hit), 5% (last). Lastly, note that due to Smash Ultimates massive cast, the characters are NOT ranked within their tiers, but are instead ordered by their difficulties. The growing library of characters is the reason for diversity in playstyle, gameplay value, and overall game appeal. Pac-Man is a pretty agile fighter on the ground as well as aerial. In Melee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value in Smash 64. For most characters the initial height is 0.55 their full hop height, the exceptions being the Ice Climbers at 0.35, Simon and Richter at 0.4, and Pyra and Mythra at 0.56. The downside with Duck Hunt is that they are lightweight and can easily be launched by a mid-to-heavy fighter. With the Ultimate grind harder than ever, competitors are looking for every way to improve their gameplay. Moreover, he has multiple recovery methods to get back to the stage. These characters, although capable of some success, generally have the most exploitable weaknesses or lack of overall strength compared to the rest of the cast. 7. Smash Ultimate Tier List: Best Characters [Mar. Just take a look at a tournament from locals to majors and youll see a large amount of representation of Palutenas, R.O.B.s, Roys, and Wolfs. However, he also comes with a few projectiles-based attacks, which makes the fighter the best of both worlds. However, the Buster Sword allows the fighter to deal a ranged attack as well. Extra DLC . He has an above-average zoning playstyle as well. That is why the tier ranking weve put up is entirely based on our taste and experience and is not up for discussion or criticism. Missing Vowel Minefield: Super Smash Brothers. The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster. Moreover, his projectiles are powerful enough to pressure an opponent into getting close. Necessary cookies are absolutely essential for the website to function properly. For a short jump that's low to the ground and easier to attack your opponent out of, tap Y quickly, making . This website uses cookies to improve your experience while you navigate through the website. Best League of Legends Champions to Climb with in Solo Queue, Teamfight Tactics Meta: Best Comps and Builds for TFT Set 8 (Patch 13.4), PVE Weapons Tier List Best PVE Weapons Destiny 2 Mobalytics, PVP Weapons Tier List Best PVP Weapons Destiny 2 Mobalytics. Smash Ultimate Height Tier List | Fandom He also has good combo variety, and if they are used right, it can confuse an opponent. Players can utilize the axe to attack an enemy that is directly above the fighter. Super Smash Bros. Ultimate: Tips & Tricks | iMore Flying Elephant Robot Transform: Flying Robot War Super Smash Bros. Ultimate: 10 Best Heavy Hitters, Ranked - ScreenRant . He is a close-combat fighter whose attacks are immensely powerful. His aerial game is more substantial than the ground one. Joker is by far the best character in Super Smash Bros Ultimate. Top 10 Smash Ultimate Characters with the Highest Jump One of the many strengths of Cloud is that he can double jump and achieve a greater height than most fighters in the game. If youre a brand-new player, try these out. On the other hand, Mythra is an agile fighter with versatile combo moves to confuse opponents. Bowser Jr has a strong zoning playstyle which makes this fighter a great pick against mid-sized opponents. Not only does she have a good set of combos on the ground, but Peach can also execute and mix-up aerial combos. All the fighters belonging to the S-ranking SSBU tier list are the absolute best in the game. Mii Swordfighter is an average fighter in the C-rank Smash bros Ultimate tier list. Steve is a DLC fighter in Super Smash Bros Ultimate. The tables are separated by the amount of slots the Spirit has available for Also, the speed of projectiles is considerably slow. They have a decent zoning capability to apply pressure on an opponent. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).
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